Rumored Nintendo DS Specs
A suspected leak from Nintendo's Japanese headquarters has blown the hardware structure and specs of the Nintendo DS wide open, with the mysterious handheld now known to possess respectable technical power. See for yourself:
CPU Core
* Main Processor: ARM946E-S (67 MHz)
* Cache: 8 kilobytes instructions, 4 kilobytes data
* TCM: 32 kilobytes instructions, 16 kilobytes data
* Sub Processor: ARM7TDMI (33 MHz)
Memory
* Main Memory: 4 megabytes (8 megabytes in the debugger)
* ARM9/ARM7 Shared: 38 kilobytes (16 kilobytes x 2)
* ARM7 Internal Work RAM: 64 kilobytes
* VRAM: 656 kilobytes
LCD
* Screen Size: 256 x 192, RGB pixels x 2 screens
* Number of Colors: 262,144 (18-bit color)
2D Graphics Engine (A, B)
* Backgrounds: Up to 4 layers
* Objects: Up to 128 sprites
3D Graphics Engine
* Coordinate Conversion Ability: Up to 4 million vertices/second
* Polygon Drawing Ability: Up to 120,000 polygons/second
* Pixel Drawing Ability: Up to 30 million pixels/second
Sound
* 16-channel ADPCM/PCM (Up to 8 channels of PSG can be established)
* Microphone Input
Wireless Communication
* Original protocol based on IEEE802.11
Input Device
* Touch-panel
* Digital-pad, A, B, R, L, Start, Select (X and Y under consideration)
Power Management
* Sleep mode capable (timer set) Power management capability for 2D engine, rendering engine, geometry engine, and LCD.
While they appear legitamte, Nintendo has refused to comment on them, and continue to make us wait till E3 where they will unviel the DS publicly.
CPU Core
* Main Processor: ARM946E-S (67 MHz)
* Cache: 8 kilobytes instructions, 4 kilobytes data
* TCM: 32 kilobytes instructions, 16 kilobytes data
* Sub Processor: ARM7TDMI (33 MHz)
Memory
* Main Memory: 4 megabytes (8 megabytes in the debugger)
* ARM9/ARM7 Shared: 38 kilobytes (16 kilobytes x 2)
* ARM7 Internal Work RAM: 64 kilobytes
* VRAM: 656 kilobytes
LCD
* Screen Size: 256 x 192, RGB pixels x 2 screens
* Number of Colors: 262,144 (18-bit color)
2D Graphics Engine (A, B)
* Backgrounds: Up to 4 layers
* Objects: Up to 128 sprites
3D Graphics Engine
* Coordinate Conversion Ability: Up to 4 million vertices/second
* Polygon Drawing Ability: Up to 120,000 polygons/second
* Pixel Drawing Ability: Up to 30 million pixels/second
Sound
* 16-channel ADPCM/PCM (Up to 8 channels of PSG can be established)
* Microphone Input
Wireless Communication
* Original protocol based on IEEE802.11
Input Device
* Touch-panel
* Digital-pad, A, B, R, L, Start, Select (X and Y under consideration)
Power Management
* Sleep mode capable (timer set) Power management capability for 2D engine, rendering engine, geometry engine, and LCD.
While they appear legitamte, Nintendo has refused to comment on them, and continue to make us wait till E3 where they will unviel the DS publicly.